#ifndef ENEMYTANK_H
#define ENEMYTANK_H
#include"sprite.h"
#include <QWidget>
#include <QString>
#include<QVBoxLayout>
class EnemyTank : public Sprite
{
    Q_OBJECT
public:
    explicit EnemyTank(QWidget* parent = nullptr, QString name = "");
    ~EnemyTank();
    void mousePressEvent(QMouseEvent *event) override;
    void deleteResouce();
signals:
    
public slots:
    
};

#endif // ENEMYTANK_H

